![]() ![]() This is especially useful for Grimrock since not only does it not handle high resolutions well in regards to the HUD, but it also doesn't really work with traditional anti-aliasing techniques. So games that previously suffered from tiny HUDs at high resolutions (like Legend of Grimrock) can now be played/rendered at resolutions up to and above 4K while still maintaining the menu and hud elements at the size they would be at 1080 or so. Why is this a good thing? Well, one of the great features of DGVoodoo 2, aside from letting older DX games run nicely on modern systems, is it's ability to "force" a rendering resolution while leaving the 2D assets at the original resolution set in the game itself. It mainly used to focus on Direct X 8 and below but added DX9 within the past couple years but it was always a little buggy with it when I tried it previously. This converter should also be compatible with all previous and future versions of the Legend of Grimrock save file format.As the title says, DGVoodoo 2 now works with Legend of Grimrock.įor those who don't know what that is, DGVoodoo 2 is a wrapper that converts older DirectX games to DX11 and DX12. This is so it's not intrusive should you wish to implement it into your own projects. It runs silently, and completes the conversion pretty much instantaneously, so there will be no indication that it was successful other than the files being created or overwritten. (It doesn't force you to use files called "savegame", and doesn't check if it matches the typical save structure.) It also supports drag-and-dropping files from Windows Explorer. "C:\\LOGConvert.exe" "C:\\Almost Human\Legend of Grimrock\savegame01.dat" -> Creates savegame01.sav in the Legend of Grimrock folder. "C:\\LOGConvert.exe" "C:\\Almost Human\Legend of Grimrock\savegame01.sav" -> Creates savegame01.dat in the Legend of Grimrock folder. Simply launch it with a shell command in the following manner (you can test it with the command prompt): You can use this save converter within your own projects. Legend of Grimrock Save Converter: Version 1.0.1 Recently I received a request for an updated save editor, however it's a lot of work to make the necessary adjustments, and it would be an on-going project to keep it up-to-date.Īs such, I've decided to make a utility instead which will help people create their own editors or edit the saves manually with other tools. ![]()
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